Hello, I just wanted to know if anyone has had an interest or has been apart of a masters program for Medical Illustration? I would love to discuss and meet others and learn about their process on applying or about their portfolio. I've graduated a few months ago where I wanted to switch choice of career in my senior year and I've been trying to prepare/ get started on a portfolio as I've never done it before, and I've drawn figures before but recently putting more focus on studying it but I am honestly struggling on keeping a schedule and I'm just wondering if any others have had the same issues or experience when making a portfolio.
Interesting. We had a company come to our school who create VR trainings for ER medical students to simulate situations that are tough to practice in a real live setting. They use digital artists. Different than medical illustration, but sort of related. Explore it and also career opportunities.
Let us know what you find out. I'd love to talk to my seniors about unique opportunities like this...
I graduated from a program in the mid 2010s. I graduated with a bachelors in science and pursued medical illustration when I found out about it my senior year of college. After graduating I spent a summer fulfilling needed courses in science and took some art classes to relearn how to draw (I drew casually in high school but didn’t continue in college so I didn’t have a portfolio). All of the programs have a sample portfolio online for interested applicants to look at. I made my portfolio to match and fulfill each of their categories.
If I were to evaluate a portfolio of an interested candidate, their work should demonstrate:
1. Draftsmanship.
They’re not looking for crazy technical work but a level of attention to detail to be selective in communicating good drawing skills. These can be through still life, portraits of people, illustrations of objects or places in space either close or far. Most work should be drawn from life, if possible, as being able to flatten 3D objects you see is different than drawing from images (which already flatten relationships of objects).
2. Understanding of the human figure:
Good understanding of proportions of the entire figure. Quick studies and long studies are important to include. Again, drawn from life, ideally.
3. Creativity:
Mainly in choices of composition and use of color, though, use of color should still be accurate cause if you get too abstract it may work against you. I look at how someone renders work through line and technical approaches. I like seeing if there are qualities that reveal aesthetic style and interests.
4. Most portfolios will probably ask for some kind of graphic design sample. Something to show you have a grasp of it but every skill on this list will be fostered once in a program.
5. Keeping a sketchbook/some samples from that, are a bonus imo.
With that in mind, my advice on starting a portfolio is to start making work that fulfill their requirements or take classes that get your skills to a place to create a portfolio. Draw more/practice more.